<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width, initial-scale=1"><title>Camera - Cesium Documentation</title><!--[if lt IE 9]>
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    <![endif]--><link href="styles/jsdoc-default.css" rel="stylesheet"><link href="styles/prism.css" rel="stylesheet"></head><body><div id="main"><h1 class="page-title"><a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>Camera<div class="titleCenterer"></div></h1><section><header></header><article><div class="container-overview"><div class="nameContainer"><h4 class="name" id="Camera"><a href="#Camera" class="doc-link"></a>new Cesium.Camera<span class="signature">(场景)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L81">engine/Source/Scene/Camera.js 81</a></div></h4></div><div class="description">相机由位置、方向和视图锥体定义。<br><br>方向形成具有视图的正交基，上和右=视图x上单位向量。<br><br>观察锥体由6个平面定义。
每个平面都由一个<a href="Cartesian4.html"><code>Cartesian4</code></a>对象，其中x、y和z组件
定义垂直于平面的单位向量，w分量是
从原点/相机位置开始的平面。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>scene</code></td><td class="type"><span class="param-type"><a href="Scene.html">Scene</a></span></td><td class="description last">这一幕。</td></tr></tbody></table><dl class="details"><h5>Example:</h5><pre><code class="language-javascript">// Create a camera looking down the negative z-axis, positioned at the origin,
// with a field of view of 60 degrees, and 1:1 aspect ratio.
const camera = new Cesium.Camera(scene);
camera.position = new Cesium.Cartesian3();
camera.direction = Cesium.Cartesian3.negate(Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
camera.up = Cesium.Cartesian3.clone(Cesium.Cartesian3.UNIT_Y);
camera.frustum.fov = Cesium.Math.PI_OVER_THREE;
camera.frustum.near = 1.0;
camera.frustum.far = 2.0;</code></pre><h5>Demo:</h5><ul class="see-list"><li><a href="https://sandcastle.cesium.com/index.html?src=Camera.html">Cesium Sandcastle Camera Demo</a></li><li><a href="https://sandcastle.cesium.com/index.html?src=Camera%2520Tutorial.html">Cesium Sandcastle Camera Tutorial Example</a></li><li><a href="https://cesium.com/learn/cesiumjs-learn/cesiumjs-camera">Camera Tutorial</a></li></ul></dl></div><h3 class="subsection-title">Members</h3><div class="nameContainer"><h4 class="name" id=".DEFAULT_OFFSET"><a href="#.DEFAULT_OFFSET" class="doc-link"></a><span class="type-signature attribute-static">静电</span>Cesium.Camera.DEFAULT_OFFSET<span class="type-signature">：<a href="HeadingPitchRange.html">HeadingPitchRange</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L309">engine/Source/Scene/Camera.js 309</a></div></h4></div><div class="description">当摄影机飞行到包含边界球体的位置时使用的默认航向/俯仰/范围。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id=".DEFAULT_VIEW_FACTOR"><a href="#.DEFAULT_VIEW_FACTOR" class="doc-link"></a><span class="type-signature attribute-static">静电</span>Cesium.Camera.DEFAULT_VIEW_FACTOR<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L303">engine/Source/Scene/Camera.js 303</a></div></h4></div><div class="description">一个标量，用于乘以相机位置，并在将相机设置为查看矩形后将其加回。
值为零表示相机将查看整个<code>Camera#DEFAULT_VIEW_RECTANGLE</code>，大于零的值
将使其进一步远离范围，小于零的值将使其接近范围。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id=".DEFAULT_VIEW_RECTANGLE"><a href="#.DEFAULT_VIEW_RECTANGLE" class="doc-link"></a><span class="type-signature attribute-static">静电</span>Cesium.Camera.DEFAULT_VIEW_RECTANGLE<span class="type-signature">：<a href="Rectangle.html">Rectangle</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L290">engine/Source/Scene/Camera.js 290</a></div></h4></div><div class="description">相机在创建时将查看的默认矩形。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="changed"><a href="#changed" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>changed<span class="type-signature">：<a href="Event.html">Event</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1108">engine/Source/Scene/Camera.js 1108</a></div></h4></div><div class="description">更改相机时将引发的事件。<code>percentageChanged</code>。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="constrainedAxis"><a href="#constrainedAxis" class="doc-link"></a>constrainedAxis<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a>|未定义</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L203">engine/Source/Scene/Camera.js 203</a></div></h4></div><div class="description">如果设置，相机将不能在任一方向上旋转超过此轴。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">undefined</code></dl><div class="nameContainer"><h4 class="name" id="defaultLookAmount"><a href="#defaultLookAmount" class="doc-link"></a>defaultLookAmount<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L183">engine/Source/Scene/Camera.js 183</a></div></h4></div><div class="description">当参数不是时旋转摄影机的默认数量
提供给Look方法。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">Math.PI / 60.0</code></dl><div class="nameContainer"><h4 class="name" id="defaultMoveAmount"><a href="#defaultMoveAmount" class="doc-link"></a>defaultMoveAmount<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L176">engine/Source/Scene/Camera.js 176</a></div></h4></div><div class="description">参数不是时移动相机的默认量
提供给Move方法。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">100000.0;</code></dl><div class="nameContainer"><h4 class="name" id="defaultRotateAmount"><a href="#defaultRotateAmount" class="doc-link"></a>defaultRotateAmount<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L190">engine/Source/Scene/Camera.js 190</a></div></h4></div><div class="description">当参数不为
提供给旋转方法。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">Math.PI / 3600.0</code></dl><div class="nameContainer"><h4 class="name" id="defaultZoomAmount"><a href="#defaultZoomAmount" class="doc-link"></a>defaultZoomAmount<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L197">engine/Source/Scene/Camera.js 197</a></div></h4></div><div class="description">参数不是时移动相机的默认量
提供给缩放方法。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">100000.0;</code></dl><div class="nameContainer"><h4 class="name" id="direction"><a href="#direction" class="doc-link"></a>direction<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L133">engine/Source/Scene/Camera.js 133</a></div></h4></div><div class="description">相机的视图方向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="directionWC"><a href="#directionWC" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>directionWC<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L950">engine/Source/Scene/Camera.js 950</a></div></h4></div><div class="description">获取世界坐标中相机的视图方向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="frustum"><a href="#frustum" class="doc-link"></a>frustum<span class="type-signature">：<a href="PerspectiveFrustum.html">PerspectiveFrustum</a>|<a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a>|<a href="OrthographicFrustum.html">OrthographicFrustum</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L165">engine/Source/Scene/Camera.js 165</a></div></h4></div><div class="description">视野中的空间区域。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">PerspectiveFrustum()</code><h5>See:</h5><ul class="see-list"><li><a href="PerspectiveFrustum.html">PerspectiveFrustum</a></li><li><a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a></li><li><a href="OrthographicFrustum.html">OrthographicFrustum</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="heading"><a href="#heading" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>heading<span class="type-signature">：数量</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L992">engine/Source/Scene/Camera.js 992</a></div></h4></div><div class="description">获取以弧度为单位的相机航向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="inverseTransform"><a href="#inverseTransform" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>inverseTransform<span class="type-signature">：<a href="Matrix4.html">Matrix4</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L873">engine/Source/Scene/Camera.js 873</a></div></h4></div><div class="description">获取相机逆变换。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript"><a href="Matrix4.html#.IDENTITY"><code>Matrix4.IDENTITY</code></a></code></dl><div class="nameContainer"><h4 class="name" id="inverseViewMatrix"><a href="#inverseViewMatrix" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>inverseViewMatrix<span class="type-signature">：<a href="Matrix4.html">Matrix4</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L905">engine/Source/Scene/Camera.js 905</a></div></h4></div><div class="description">获取反向视图矩阵。</div><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#viewMatrix">Camera#viewMatrix</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="maximumZoomFactor"><a href="#maximumZoomFactor" class="doc-link"></a>maximumZoomFactor<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L210">engine/Source/Scene/Camera.js 210</a></div></h4></div><div class="description">该系数乘以用于确定固定相机位置的贴图大小
从曲面缩小时。默认值为1.5。仅对2D有效，且贴图可旋转。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">1.5</code></dl><div class="nameContainer"><h4 class="name" id="moveEnd"><a href="#moveEnd" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>moveEnd<span class="type-signature">：<a href="Event.html">Event</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1096">engine/Source/Scene/Camera.js 1096</a></div></h4></div><div class="description">获取将在相机停止移动时引发的事件。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="moveStart"><a href="#moveStart" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>moveStart<span class="type-signature">：<a href="Event.html">Event</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1084">engine/Source/Scene/Camera.js 1084</a></div></h4></div><div class="description">获取将在相机开始移动时引发的事件。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="percentageChanged"><a href="#percentageChanged" class="doc-link"></a>percentageChanged<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L227">engine/Source/Scene/Camera.js 227</a></div></h4></div><div class="description">相机必须更改的量在<code>changed</code>事件被引发。该值是[0，1]范围内的百分比。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript">0.5</code></dl><div class="nameContainer"><h4 class="name" id="pitch"><a href="#pitch" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>pitch<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1023">engine/Source/Scene/Camera.js 1023</a></div></h4></div><div class="description">获取以弧度为单位的相机间距。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="position"><a href="#position" class="doc-link"></a>position<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L100">engine/Source/Scene/Camera.js 100</a></div></h4></div><div class="description">相机的位置。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="positionCartographic"><a href="#positionCartographic" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>positionCartographic<span class="type-signature">：<a href="Cartographic.html">Cartographic</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L922">engine/Source/Scene/Camera.js 922</a></div></h4></div><div class="description">获取<a href="Cartographic.html"><code>Cartographic</code></a>相机的位置，以及经度和纬度
用弧度表示，高度用米表示。在2D和Columbus View中，有可能
返回的经度和纬度不在有效经度范围内
以及当相机在地图之外时的纬度。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="positionWC"><a href="#positionWC" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>positionWC<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L936">engine/Source/Scene/Camera.js 936</a></div></h4></div><div class="description">获取相机在世界坐标中的位置。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="right"><a href="#right" class="doc-link"></a>right<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L151">engine/Source/Scene/Camera.js 151</a></div></h4></div><div class="description">相机的正确方向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="rightWC"><a href="#rightWC" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>rightWC<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L978">engine/Source/Scene/Camera.js 978</a></div></h4></div><div class="description">获取相机在世界坐标中的正确方向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="roll"><a href="#roll" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>roll<span class="type-signature">：编号</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1054">engine/Source/Scene/Camera.js 1054</a></div></h4></div><div class="description">获取以弧度为单位的相机胶卷。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="transform"><a href="#transform" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>transform<span class="type-signature">：<a href="Matrix4.html">Matrix4</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L858">engine/Source/Scene/Camera.js 858</a></div></h4></div><div class="description">获取相机的参考帧。该变换的逆被附加到视图矩阵中。</div><dl class="details"><span class="details-header">默认值：</span><code class="language-javascript"><a href="Matrix4.html#.IDENTITY"><code>Matrix4.IDENTITY</code></a></code></dl><div class="nameContainer"><h4 class="name" id="up"><a href="#up" class="doc-link"></a>up<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L142">engine/Source/Scene/Camera.js 142</a></div></h4></div><div class="description">相机的向上方向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="upWC"><a href="#upWC" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>upWC<span class="type-signature">：<a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L964">engine/Source/Scene/Camera.js 964</a></div></h4></div><div class="description">获取世界坐标中摄影机的向上方向。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="viewMatrix"><a href="#viewMatrix" class="doc-link"></a><span class="type-signature attribute-readonly">只读</span>viewMatrix<span class="type-signature">：<a href="Matrix4.html">Matrix4</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L889">engine/Source/Scene/Camera.js 889</a></div></h4></div><div class="description">获取视图矩阵。</div><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#inverseViewMatrix">Camera#inverseViewMatrix</a></li></ul></dl><h3 class="subsection-title">Methods</h3><div class="nameContainer"><h4 class="name" id="cameraToWorldCoordinates"><a href="#cameraToWorldCoordinates" class="doc-link"></a>cameraToWorldCoordinates<span class="signature">(笛卡尔，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Cartesian4.html">Cartesian4</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1675">engine/Source/Scene/Camera.js 1675</a></div></h4></div><div class="description">将向量或点从相机的参考系变换到世界坐标。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>cartesian</code></td><td class="type"><span class="param-type"><a href="Cartesian4.html">Cartesian4</a></span></td><td class="description last">要变换的矢量或点。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian4.html">Cartesian4</a></span></td><td class="description last"><span class="optional">任择</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">变换的向量或点。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="cameraToWorldCoordinatesPoint"><a href="#cameraToWorldCoordinatesPoint" class="doc-link"></a>cameraToWorldCoordinatesPoint<span class="signature">(笛卡尔，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1696">engine/Source/Scene/Camera.js 1696</a></div></h4></div><div class="description">将一个点从相机的参考系变换到世界坐标。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>cartesian</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">要转换的点。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last"><span class="optional">任择</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">变形点。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="cameraToWorldCoordinatesVector"><a href="#cameraToWorldCoordinatesVector" class="doc-link"></a>cameraToWorldCoordinatesVector<span class="signature">(笛卡尔，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1717">engine/Source/Scene/Camera.js 1717</a></div></h4></div><div class="description">将向量从摄影机的参考系变换到世界坐标。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>cartesian</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">要变换的向量。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last"><span class="optional">任选</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">转化的载体。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="cancelFlight"><a href="#cancelFlight" class="doc-link"></a>cancelFlight<span class="signature">（）</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3276">engine/Source/Scene/Camera.js 3276</a></div></h4></div><div class="description">取消当前相机飞行，并将相机保留在其当前位置。
如果没有正在进行的飞行，则此函数不执行任何操作。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="completeFlight"><a href="#completeFlight" class="doc-link"></a>completeFlight<span class="signature">()</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3287">engine/Source/Scene/Camera.js 3287</a></div></h4></div><div class="description">完成当前相机飞行，并立即将相机移动到其最终目的地。
如果没有正在进行的飞行，则此函数不执行任何操作。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="computeViewRectangle"><a href="#computeViewRectangle" class="doc-link"></a>computeViewRectangle<span class="signature">(<span class="optional">椭球体</span>，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Rectangle.html">Rectangle</a>|未定义</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3822">engine/Source/Scene/Camera.js 3822</a></div></h4></div><div class="description">计算椭球体上的近似可见矩形。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Default</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>ellipsoid</code></td><td class="type"><span class="param-type"><a href="Ellipsoid.html">Ellipsoid</a></span></td><td class="default"><code class="language-javascript">Ellipsoid.WGS84</code></td><td class="description last"><span class="optional">任选</span>您想知道的可见区域的椭球体。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Rectangle.html">Rectangle</a></span></td><td class="default"></td><td class="description last"><span class="optional">任选</span>用于存储结果的矩形</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">如果椭球体根本不可见，则为可见矩形或未定义。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="distanceToBoundingSphere"><a href="#distanceToBoundingSphere" class="doc-link"></a>distanceToBoundingSphere<span class="signature">(绑定球体)</span>→<span class="type-signature returnType">数</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3073">engine/Source/Scene/Camera.js 3073</a></div></h4></div><div class="description">返回从相机到边界球体前面的距离。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>boundingSphere</code></td><td class="type"><span class="param-type"><a href="BoundingSphere.html">BoundingSphere</a></span></td><td class="description last">世界坐标中的边界球体。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">到边界球体的距离。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="flyHome"><a href="#flyHome" class="doc-link"></a>flyHome<span class="signature">(<span class="optional">持续时间</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1551">engine/Source/Scene/Camera.js 1551</a></div></h4></div><div class="description">将相机放到主视图中。使用<code>Camera#.DEFAULT_VIEW_RECTANGLE</code>要设置
3D场景的默认视图。2D和Columbus视图的主视图显示
整张地图。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>duration</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以秒为单位的飞行持续时间。如果省略，铯会尝试根据飞行距离计算理想的持续时间。看见<a href="Camera.html#flyTo"><code>Camera#flyTo</code></a></td></tr></tbody></table><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="flyTo"><a href="#flyTo" class="doc-link"></a>flyTo<span class="signature">(选项)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3366">engine/Source/Scene/Camera.js 3366</a></div></h4></div><div class="description">将相机从其当前位置飞行到新位置。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>options</code></td><td class="type"><span class="param-type">对象</span></td><td class="description last">具有以下属性的<table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>destination</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>|<span class="param-type"><a href="Rectangle.html">Rectangle</a></span></td><td class="description last">相机在WGS84(世界)坐标中的最终位置或从上到下可见的矩形。</td></tr><tr><td class="name"><code>orientation</code></td><td class="type"><span class="param-type">对象</span></td><td class="description last"><span class="optional">任选</span>包含方向和向上属性或方向、俯仰和侧滚属性的对象。默认情况下，方向将指向
在3D中朝向帧中心，在Columbus视图中在负z方向上。向上的方向将指向3D中的局部北部和正方向
哥伦布视图中的Y方向。当处于无限滚动模式时，在2D中不使用方向。</td></tr><tr><td class="name"><code>duration</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以秒为单位的飞行持续时间。如果省略，铯会尝试根据飞行距离计算理想的持续时间。</td></tr><tr><td class="name"><code>complete</code></td><td class="type"><span class="param-type"><a href="Camera.html#.FlightCompleteCallback">Camera.FlightCompleteCallback</a></span></td><td class="description last"><span class="optional">任选</span>飞行完成时要执行的函数。</td></tr><tr><td class="name"><code>cancel</code></td><td class="type"><span class="param-type"><a href="Camera.html#.FlightCancelledCallback">Camera.FlightCancelledCallback</a></span></td><td class="description last"><span class="optional">任择</span>航班取消时要执行的函数。</td></tr><tr><td class="name"><code>endTransform</code></td><td class="type"><span class="param-type"><a href="Matrix4.html">Matrix4</a></span></td><td class="description last"><span class="optional">任选</span>变换矩阵表示飞行完成时相机将处于的参考系。</td></tr><tr><td class="name"><code>maximumHeight</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>梯段最高点的最大高度。</td></tr><tr><td class="name"><code>pitchAdjustHeight</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>如果摄影机的飞行速度高于该值，则调整俯仰方向以俯视飞行，并将地球保持在视口中。</td></tr><tr><td class="name"><code>flyOverLongitude</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任择</span>地球上的两个点之间总是有两条路。这个选项迫使相机选择飞行方向以飞越该经度。</td></tr><tr><td class="name"><code>flyOverLongitudeWeight</code></td><td class="type"><span class="param-type">number</span></td><td class="description last"><span class="optional">任选</span>只有在短途飞行时间不超过flyOverLongitudeWeight的情况下，才能飞越通过flyOverLongize指定的Lon。</td></tr><tr><td class="name"><code>convert</code></td><td class="type"><span class="param-type">布尔型</span></td><td class="description last"><span class="optional">任选</span>是否将目标从世界坐标转换为场景坐标(仅在不使用3D时相关)。默认为<code>true</code>。</td></tr><tr><td class="name"><code>easingFunction</code></td><td class="type"><span class="param-type"><a href="EasingFunction.html#.Callback">EasingFunction.Callback</a></span></td><td class="description last"><span class="optional">任选</span>控制如何在飞行持续时间内插补时间。</td></tr></tbody></table></td></tr></tbody></table><h5>Throws:</h5><ul><li><div class="param-desc"><span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>：如果给出了方向或向上，则两者都是必需的。</div></li></ul><dl class="details"><h5>Example:</h5><pre><code class="language-javascript">// 1. Fly to a position with a top-down view
viewer.camera.flyTo({
    destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
});

// 2. Fly to a Rectangle with a top-down view
viewer.camera.flyTo({
    destination : Cesium.Rectangle.fromDegrees(west, south, east, north)
});

// 3. Fly to a position with an orientation using unit vectors.
viewer.camera.flyTo({
    destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
    orientation : {
        direction : new Cesium.Cartesian3(-0.04231243104240401, -0.20123236049443421, -0.97862924300734),
        up : new Cesium.Cartesian3(-0.47934589305293746, -0.8553216253114552, 0.1966022179118339)
    }
});

// 4. Fly to a position with an orientation using heading, pitch and roll.
viewer.camera.flyTo({
    destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
    orientation : {
        heading : Cesium.Math.toRadians(175.0),
        pitch : Cesium.Math.toRadians(-35.0),
        roll : 0.0
    }
});</code></pre></dl><div class="nameContainer"><h4 class="name" id="flyToBoundingSphere"><a href="#flyToBoundingSphere" class="doc-link"></a>flyToBoundingSphere<span class="signature">(BigingSphere.<span class="optional">选项</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3603">engine/Source/Scene/Camera.js 3603</a></div></h4></div><div class="description">将摄影机飞行到当前视图包含提供的边界球体的位置。<p>偏移量是以边界球体中心为中心的局部东北向参考坐标系中的航向/俯仰/距离。
航向和俯仰角是在当地的东北上参考系中定义的。
方向是与y轴的夹角，并且朝向x轴递增。间距是从XY平面开始的旋转。正螺距
角度在平面下方。负俯仰角位于平面上方。范围是距中心的距离。如果范围是
为零，则将计算一个范围，以使整个边界球体可见。</p><p>在2D和Columbus View中，必须有自上而下的视图。摄像机将放置在俯视目标的上方。上方的高度
目标将是射程。航向将与当地北部对齐。</p></div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>boundingSphere</code></td><td class="type"><span class="param-type"><a href="BoundingSphere.html">BoundingSphere</a></span></td><td class="description last">要查看的边界球体，以世界坐标表示。</td></tr><tr><td class="name"><code>options</code></td><td class="type"><span class="param-type">对象</span></td><td class="description last"><span class="optional">任选</span>具有以下属性的<table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>duration</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以秒为单位的飞行持续时间。如果省略，铯会尝试根据飞行距离计算理想的持续时间。</td></tr><tr><td class="name"><code>offset</code></td><td class="type"><span class="param-type"><a href="HeadingPitchRange.html">HeadingPitchRange</a></span></td><td class="description last"><span class="optional">任择</span>在以目标为中心的局部东北向上方向参考系中距目标的偏移。</td></tr><tr><td class="name"><code>complete</code></td><td class="type"><span class="param-type"><a href="Camera.html#.FlightCompleteCallback">Camera.FlightCompleteCallback</a></span></td><td class="description last"><span class="optional">任选</span>飞行完成时要执行的函数。</td></tr><tr><td class="name"><code>cancel</code></td><td class="type"><span class="param-type"><a href="Camera.html#.FlightCancelledCallback">Camera.FlightCancelledCallback</a></span></td><td class="description last"><span class="optional">任选</span>航班取消时执行的函数。</td></tr><tr><td class="name"><code>endTransform</code></td><td class="type"><span class="param-type"><a href="Matrix4.html">Matrix4</a></span></td><td class="description last"><span class="optional">任选</span>表示完成飞行时相机所在的参考帧的变换矩阵。</td></tr><tr><td class="name"><code>maximumHeight</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>飞行高峰时的最大高度。</td></tr><tr><td class="name"><code>pitchAdjustHeight</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>如果摄影机的飞行速度高于该值，则调整俯仰方向以俯视飞行，并将地球保持在视口中。</td></tr><tr><td class="name"><code>flyOverLongitude</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>地球上两点之间总是有两条路。这个选项强制相机选择飞行方向来飞越经度。</td></tr><tr><td class="name"><code>flyOverLongitudeWeight</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>只有在短途飞行时间不超过flyOverLongitudeWeight的情况下，才能飞越通过flyOverLongize指定的Lon。</td></tr><tr><td class="name"><code>easingFunction</code></td><td class="type"><span class="param-type"><a href="EasingFunction.html#.Callback">EasingFunction.Callback</a></span></td><td class="description last"><span class="optional">任选</span>控制如何在飞行持续时间内插补时间。</td></tr></tbody></table></td></tr></tbody></table><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="getMagnitude"><a href="#getMagnitude" class="doc-link"></a>getMagnitude<span class="signature">()</span>→<span class="type-signature returnType">数</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2289">engine/Source/Scene/Camera.js 2289</a></div></h4></div><div class="description">获取相机位置的大小。在3D中，这是向量震级。在2D和
哥伦布观景，这是到地图的距离。</div><h5>Returns:</h5><div class="param-desc">头寸的大小。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="getPickRay"><a href="#getPickRay" class="doc-link"></a>getPickRay<span class="signature">(WindowPosition，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Ray.html">Ray</a>|未定义</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3036">engine/Source/Scene/Camera.js 3036</a></div></h4></div><div class="description">从相机位置通过位于的像素创建光线<code>windowPosition</code>在世界坐标中。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>windowPosition</code></td><td class="type"><span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span></td><td class="description last">像素的x和y坐标。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Ray.html">Ray</a></span></td><td class="description last"><span class="optional">任选</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">返回<a href="Cartesian3.html"><code>Cartesian3</code></a>光线的位置和方向，如果无法确定拾取光线，则为未定义。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="getPixelSize"><a href="#getPixelSize" class="doc-link"></a>getPixelSize<span class="signature">(bindingSphere，DrawingBufferWidth，DrawingBufferHeight)</span>→<span class="type-signature returnType">数</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3103">engine/Source/Scene/Camera.js 3103</a></div></h4></div><div class="description">以米为单位返回像素大小。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>boundingSphere</code></td><td class="type"><span class="param-type"><a href="BoundingSphere.html">BoundingSphere</a></span></td><td class="description last">世界坐标中的边界球体。</td></tr><tr><td class="name"><code>drawingBufferWidth</code></td><td class="type"><span class="param-type">数</span></td><td class="description last">绘图缓冲区宽度。</td></tr><tr><td class="name"><code>drawingBufferHeight</code></td><td class="type"><span class="param-type">数</span></td><td class="description last">图形缓冲区高度。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">以米为单位的像素大小。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="getRectangleCameraCoordinates"><a href="#getRectangleCameraCoordinates" class="doc-link"></a>getRectangleCameraCoordinates<span class="signature">（矩形，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2819">engine/Source/Scene/Camera.js 2819</a></div></h4></div><div class="description">获取在椭球体或地图上查看矩形所需的相机位置</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>rectangle</code></td><td class="type"><span class="param-type"><a href="Rectangle.html">Rectangle</a></span></td><td class="description last">要查看的矩形。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last"><span class="optional">任择</span>查看矩形所需的相机位置</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">查看矩形所需的相机位置</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="look"><a href="#look" class="doc-link"></a>look<span class="signature">(轴线，<span class="optional">角度</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1968">engine/Source/Scene/Camera.js 1968</a></div></h4></div><div class="description">旋转摄像机的每个方向向量<code>axis</code>通过<code>angle</code></div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>axis</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">要绕其旋转的轴。</td></tr><tr><td class="name"><code>angle</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>旋转的角度，以弧度为单位。默认为<code>defaultLookAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#lookUp">Camera#lookUp</a></li><li><a href="Camera.html#lookDown">Camera#lookDown</a></li><li><a href="Camera.html#lookLeft">Camera#lookLeft</a></li><li><a href="Camera.html#lookRight">Camera#lookRight</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="lookAt"><a href="#lookAt" class="doc-link"></a>lookAt<span class="signature">(目标、偏移量)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2333">engine/Source/Scene/Camera.js 2333</a></div></h4></div><div class="description">使用目标和偏移设置相机位置和方向。目标必须交出
世界坐标。该偏移量可以是以目标为中心的局部东北向参考系中的笛卡尔或航向/俯仰/距离。
如果偏移量是笛卡尔坐标，则它是相对于由变换矩阵定义的参考系中心的偏移量。如果偏移量
是航向/俯仰/距离，则在由变换矩阵定义的参考系中定义航向和俯仰角。
方向是与y轴的夹角，并且朝向x轴递增。间距是从XY平面开始的旋转。正螺距
角度在平面下方。负俯仰角位于平面上方。范围是距中心的距离。

在2D中，必须有自上而下的视图。摄像机将放置在俯视目标的上方。上方的高度
目标将是偏移量。标题将根据偏移量确定。如果标题不能
从偏移量确定，航向将为北。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>target</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">世界坐标中的目标位置。</td></tr><tr><td class="name"><code>offset</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>|<span class="param-type"><a href="HeadingPitchRange.html">HeadingPitchRange</a></span></td><td class="description last">在以目标为中心的局部东北向上方向参考系中距目标的偏移。</td></tr></tbody></table><h5>Throws:</h5><ul><li><div class="param-desc"><span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>：变形时不支持lookAt。</div></li></ul><dl class="details"><h5>Example:</h5><pre><code class="language-javascript">// 1. Using a cartesian offset
const center = Cesium.Cartesian3.fromDegrees(-98.0, 40.0);
viewer.camera.lookAt(center, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));

// 2. Using a HeadingPitchRange offset
const center = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
const heading = Cesium.Math.toRadians(50.0);
const pitch = Cesium.Math.toRadians(-20.0);
const range = 5000.0;
viewer.camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, range));</code></pre></dl><div class="nameContainer"><h4 class="name" id="lookAtTransform"><a href="#lookAtTransform" class="doc-link"></a>lookAtTransform<span class="signature">(转型，<span class="optional">偏移</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2421">engine/Source/Scene/Camera.js 2421</a></div></h4></div><div class="description">使用目标和变换矩阵设置相机位置和方向。偏移量可以是笛卡尔或航向/俯仰/范围。
如果偏移量是笛卡尔坐标，则它是相对于由变换矩阵定义的参考系中心的偏移量。如果偏移量
是航向/俯仰/距离，则在由变换矩阵定义的参考系中定义航向和俯仰角。
方向是与y轴的夹角，并且朝向x轴递增。间距是从XY平面开始的旋转。正螺距
角度在平面下方。负俯仰角位于平面上方。范围是距中心的距离。

在2D中，必须有自上而下的视图。相机将放置在参考帧的中心上方。上方的高度
目标将是偏移量。标题将根据偏移量确定。如果标题不能
从偏移量确定，航向将为北。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>transform</code></td><td class="type"><span class="param-type"><a href="Matrix4.html">Matrix4</a></span></td><td class="description last">定义参考系的变换矩阵。</td></tr><tr><td class="name"><code>offset</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>|<span class="param-type"><a href="HeadingPitchRange.html">HeadingPitchRange</a></span></td><td class="description last"><span class="optional">任择</span>在以目标为中心的参考帧中距目标的偏移。</td></tr></tbody></table><h5>Throws:</h5><ul><li><div class="param-desc"><span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>变形时不支持：lookAtTransform。</div></li></ul><dl class="details"><h5>Example:</h5><pre><code class="language-javascript">// 1. Using a cartesian offset
const transform = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-98.0, 40.0));
viewer.camera.lookAtTransform(transform, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));

// 2. Using a HeadingPitchRange offset
const transform = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-72.0, 40.0));
const heading = Cesium.Math.toRadians(50.0);
const pitch = Cesium.Math.toRadians(-20.0);
const range = 5000.0;
viewer.camera.lookAtTransform(transform, new Cesium.HeadingPitchRange(heading, pitch, range));</code></pre></dl><div class="nameContainer"><h4 class="name" id="lookDown"><a href="#lookDown" class="doc-link"></a>lookDown<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1946">engine/Source/Scene/Camera.js 1946</a></div></h4></div><div class="description">以弧度为单位沿相反方向围绕右向量旋转摄影机
如果不在2D模式下，则其上方向向量的。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>要旋转的量（以弧度为单位）。默认为<code>defaultLookAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#lookUp">Camera#lookUp</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="lookLeft"><a href="#lookLeft" class="doc-link"></a>lookLeft<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1895">engine/Source/Scene/Camera.js 1895</a></div></h4></div><div class="description">以弧度为单位，以相反方向围绕相机的上方向向量旋转
如果不是在2D模式下，则为其右向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以弧度为单位的旋转量。默认为<code>defaultLookAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#lookRight">Camera#lookRight</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="lookRight"><a href="#lookRight" class="doc-link"></a>lookRight<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1912">engine/Source/Scene/Camera.js 1912</a></div></h4></div><div class="description">按数量、弧度、方向围绕相机上方向向量旋转相机
如果不是在2D模式下，则为其右向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">number</span></td><td class="description last"><span class="optional">任选</span>以弧度为单位的旋转量。默认为<code>defaultLookAmount</code>.</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#lookLeft">Camera#lookLeft</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="lookUp"><a href="#lookUp" class="doc-link"></a>lookUp<span class="signature">（<span class="optional">量</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1929">engine/Source/Scene/Camera.js 1929</a></div></h4></div><div class="description">按数量、弧度、方向围绕相机的右向量旋转
如果未处于2D模式，则为其上方向向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以弧度为单位的旋转量。默认为<code>defaultLookAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#lookDown">Camera#lookDown</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="move"><a href="#move" class="doc-link"></a>move<span class="signature">(方向、<span class="optional">金额</span>）</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1779">engine/Source/Scene/Camera.js 1779</a></div></h4></div><div class="description">将相机的位置平移<code>amount</code>沿着<code>direction</code>。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>direction</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">移动的方向。</td></tr><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以米为单位的移动量。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveBackward">Camera#moveBackward</a></li><li><a href="Camera.html#moveForward">Camera#moveForward</a></li><li><a href="Camera.html#moveLeft">Camera#moveLeft</a></li><li><a href="Camera.html#moveRight">Camera#moveRight</a></li><li><a href="Camera.html#moveUp">Camera#moveUp</a></li><li><a href="Camera.html#moveDown">Camera#moveDown</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="moveBackward"><a href="#moveBackward" class="doc-link"></a>moveBackward<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1825">engine/Source/Scene/Camera.js 1825</a></div></h4></div><div class="description">将摄影机的位置平移<code>amount</code>沿着相反的方向
摄像机的视点向量。
在2D模式下，这将缩小相机，而不是平移相机的位置。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任择</span>以米为单位的移动量。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveForward">Camera#moveForward</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="moveDown"><a href="#moveDown" class="doc-link"></a>moveDown<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1857">engine/Source/Scene/Camera.js 1857</a></div></h4></div><div class="description">将相机的位置平移<code>amount</code>沿着相反的方向
相机的上方向向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以米为单位的移动量。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveUp">Camera#moveUp</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="moveForward"><a href="#moveForward" class="doc-link"></a>moveForward<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1804">engine/Source/Scene/Camera.js 1804</a></div></h4></div><div class="description">将相机的位置平移<code>amount</code>沿着摄像机的视图向量。
在2D模式下，这将放大相机，而不是平移相机的位置。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以米为单位的移动量。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveBackward">Camera#moveBackward</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="moveLeft"><a href="#moveLeft" class="doc-link"></a>moveLeft<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1882">engine/Source/Scene/Camera.js 1882</a></div></h4></div><div class="description">将相机的位置平移<code>amount</code>沿着相反的方向
摄像机的右向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">number</span></td><td class="description last"><span class="optional">任选</span>以米为单位的移动量。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveRight">Camera#moveRight</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="moveRight"><a href="#moveRight" class="doc-link"></a>moveRight<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1869">engine/Source/Scene/Camera.js 1869</a></div></h4></div><div class="description">将摄影机的位置平移<code>amount</code>沿着摄像机的右向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>要移动的量（以米为单位）。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveLeft">Camera#moveLeft</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="moveUp"><a href="#moveUp" class="doc-link"></a>moveUp<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1844">engine/Source/Scene/Camera.js 1844</a></div></h4></div><div class="description">将相机的位置平移<code>amount</code>沿着摄像机的上方向矢量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以米为单位的移动量。默认为<code>defaultMoveAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#moveDown">Camera#moveDown</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="pickEllipsoid"><a href="#pickEllipsoid" class="doc-link"></a>pickEllipsoid<span class="signature">(WindowPosition，<span class="optional">椭球体</span>，<span class="optional">结果</span>）</span>→<span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a>|未定义</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2908">engine/Source/Scene/Camera.js 2908</a></div></h4></div><div class="description">拾取椭球体或贴图。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th>Default</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>windowPosition</code></td><td class="type"><span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span></td><td class="default"></td><td class="description last">像素的x和y坐标。</td></tr><tr><td class="name"><code>ellipsoid</code></td><td class="type"><span class="param-type"><a href="Ellipsoid.html">Ellipsoid</a></span></td><td class="default"><code class="language-javascript">Ellipsoid.WGS84</code></td><td class="description last"><span class="optional">任选</span>要拾取的椭球体。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="default"></td><td class="description last"><span class="optional">任择</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">如果拾取了椭球体或贴图，
返回世界中椭球体或地图表面上的点
坐标。如果未拾取椭球体或贴图，则返回UNDEFINED。</div><dl class="details"><h5>Example:</h5><pre><code class="language-javascript">const canvas = viewer.scene.canvas;
const center = new Cesium.Cartesian2(canvas.clientWidth / 2.0, canvas.clientHeight / 2.0);
const ellipsoid = viewer.scene.globe.ellipsoid;
const result = viewer.camera.pickEllipsoid(center, ellipsoid);</code></pre></dl><div class="nameContainer"><h4 class="name" id="rotate"><a href="#rotate" class="doc-link"></a>rotate<span class="signature">(轴线，<span class="optional">角度</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2030">engine/Source/Scene/Camera.js 2030</a></div></h4></div><div class="description">旋转相机<code>axis</code>通过<code>angle</code>。距离
摄像机相对于摄像机参考帧中心的位置保持不变。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>axis</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">在世界坐标中给定的要绕其旋转的轴。</td></tr><tr><td class="name"><code>angle</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>旋转的角度，以弧度为单位。默认为<code>defaultRotateAmount</code>.</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#rotateUp">Camera#rotateUp</a></li><li><a href="Camera.html#rotateDown">Camera#rotateDown</a></li><li><a href="Camera.html#rotateLeft">Camera#rotateLeft</a></li><li><a href="Camera.html#rotateRight">Camera#rotateRight</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="rotateDown"><a href="#rotateDown" class="doc-link"></a>rotateDown<span class="signature">(<span class="optional">角度</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2061">engine/Source/Scene/Camera.js 2061</a></div></h4></div><div class="description">将相机围绕相机参考帧的中心向下旋转角度。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>angle</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>旋转的角度，以弧度为单位。默认为<code>defaultRotateAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#rotateUp">Camera#rotateUp</a></li><li><a href="Camera.html#rotate">Camera#rotate</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="rotateLeft"><a href="#rotateLeft" class="doc-link"></a>rotateLeft<span class="signature">(<span class="optional">角度</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2160">engine/Source/Scene/Camera.js 2160</a></div></h4></div><div class="description">将相机围绕相机参考帧的中心向左旋转角度。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>angle</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任择</span>旋转的角度（以弧度为单位）。默认为<code>defaultRotateAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#rotateRight">Camera#rotateRight</a></li><li><a href="Camera.html#rotate">Camera#rotate</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="rotateRight"><a href="#rotateRight" class="doc-link"></a>rotateRight<span class="signature">(<span class="optional">角度</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2147">engine/Source/Scene/Camera.js 2147</a></div></h4></div><div class="description">将相机围绕相机参考帧的中心向右旋转角度。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>angle</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>旋转的角度，以弧度为单位。默认为<code>defaultRotateAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#rotateLeft">Camera#rotateLeft</a></li><li><a href="Camera.html#rotate">Camera#rotate</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="rotateUp"><a href="#rotateUp" class="doc-link"></a>rotateUp<span class="signature">(<span class="optional">角度</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2074">engine/Source/Scene/Camera.js 2074</a></div></h4></div><div class="description">将相机围绕相机参考帧的中心向上旋转角度。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>angle</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任择</span>旋转的角度，以弧度为单位。默认为<code>defaultRotateAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#rotateDown">Camera#rotateDown</a></li><li><a href="Camera.html#rotate">Camera#rotate</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="setView"><a href="#setView" class="doc-link"></a>setView<span class="signature">(选项)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1486">engine/Source/Scene/Camera.js 1486</a></div></h4></div><div class="description">设置相机位置、方向和变换。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>options</code></td><td class="type"><span class="param-type">对象</span></td><td class="description last">具有以下属性的<table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>destination</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>|<span class="param-type"><a href="Rectangle.html">Rectangle</a></span></td><td class="description last"><span class="optional">任择</span>相机在WGS84(世界)坐标中的最终位置或从上到下可见的矩形。</td></tr><tr><td class="name"><code>orientation</code></td><td class="type"><span class="param-type"><a href="global.html#HeadingPitchRollValues">HeadingPitchRollValues</a></span>|<span class="param-type"><a href="global.html#DirectionUp">DirectionUp</a></span></td><td class="description last"><span class="optional">任选</span>包含方向和向上属性或航向、俯仰和滚动属性的对象。默认情况下，方向将指向
在3D中朝向框架的中心，在Columbus视图中沿负z方向。向上的方向将在3D和正方向上指向本地北方
在哥伦布视图中的y方向。在无限滚动模式下，2D中不使用方向。</td></tr><tr><td class="name"><code>endTransform</code></td><td class="type"><span class="param-type"><a href="Matrix4.html">Matrix4</a></span></td><td class="description last"><span class="optional">任选</span>表示相机参考帧的变换矩阵。</td></tr><tr><td class="name"><code>convert</code></td><td class="type"><span class="param-type">布尔型</span></td><td class="description last"><span class="optional">任选</span>是否将目标从世界坐标转换为场景坐标(仅在不使用3D时相关)。默认为<code>true</code>。</td></tr></tbody></table></td></tr></tbody></table><dl class="details"><h5>Example:</h5><pre><code class="language-javascript">// 1. Set position with a top-down view
viewer.camera.setView({
    destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
});

// 2 Set view with heading, pitch and roll
viewer.camera.setView({
    destination : cartesianPosition,
    orientation: {
        heading : Cesium.Math.toRadians(90.0), // east, default value is 0.0 (north)
        pitch : Cesium.Math.toRadians(-90),    // default value (looking down)
        roll : 0.0                             // default value
    }
});

// 3. Change heading, pitch and roll with the camera position remaining the same.
viewer.camera.setView({
    orientation: {
        heading : Cesium.Math.toRadians(90.0), // east, default value is 0.0 (north)
        pitch : Cesium.Math.toRadians(-90),    // default value (looking down)
        roll : 0.0                             // default value
    }
});


// 4. View rectangle with a top-down view
viewer.camera.setView({
    destination : Cesium.Rectangle.fromDegrees(west, south, east, north)
});

// 5. Set position with an orientation using unit vectors.
viewer.camera.setView({
    destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
    orientation : {
        direction : new Cesium.Cartesian3(-0.04231243104240401, -0.20123236049443421, -0.97862924300734),
        up : new Cesium.Cartesian3(-0.47934589305293746, -0.8553216253114552, 0.1966022179118339)
    }
});</code></pre></dl><div class="nameContainer"><h4 class="name" id="switchToOrthographicFrustum"><a href="#switchToOrthographicFrustum" class="doc-link"></a>switchToOrthographicFrustum<span class="signature">（）</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3947">engine/Source/Scene/Camera.js 3947</a></div></h4></div><div class="description">将平截体/投影切换为正交。

此函数在2D中是无运算的，它将始终是正交性的。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="switchToPerspectiveFrustum"><a href="#switchToPerspectiveFrustum" class="doc-link"></a>switchToPerspectiveFrustum<span class="signature">()</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3927">engine/Source/Scene/Camera.js 3927</a></div></h4></div><div class="description">将截体/投影切换到透视。

此函数在2D中是无运算的，它必须始终是正交的。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="twistLeft"><a href="#twistLeft" class="doc-link"></a>twistLeft<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1999">engine/Source/Scene/Camera.js 1999</a></div></h4></div><div class="description">围绕其方向向量逆时针旋转相机，旋转量为弧度。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>以弧度为单位的旋转量。默认为<code>defaultLookAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#twistRight">Camera#twistRight</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="twistRight"><a href="#twistRight" class="doc-link"></a>twistRight<span class="signature">(<span class="optional">金额</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2011">engine/Source/Scene/Camera.js 2011</a></div></h4></div><div class="description">以弧度为单位，顺时针旋转摄影机的方向向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任择</span>以弧度为单位的旋转量。默认为<code>defaultLookAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#twistLeft">Camera#twistLeft</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="viewBoundingSphere"><a href="#viewBoundingSphere" class="doc-link"></a>viewBoundingSphere<span class="signature">（boundingSphere，<span class="optional">偏移</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3552">engine/Source/Scene/Camera.js 3552</a></div></h4></div><div class="description">设置摄影机，使当前视图包含提供的边界球体。<p>偏移量是以边界球体中心为中心的局部东北向参考坐标系中的航向/俯仰/距离。
航向和俯仰角是在当地的东北上参考系中定义的。
方向是与y轴的夹角，并且朝向x轴递增。间距是从XY平面开始的旋转。正螺距
角度在平面下方。负俯仰角位于平面上方。范围是距中心的距离。如果范围是
为零，则将计算一个范围，以使整个边界球体可见。</p><p>在2D中，必须有自上而下的视图。摄像机将放置在俯视目标的上方。上方的高度
目标将是射程。标题将根据偏移量确定。如果标题不能
从偏移量确定，航向将为北。</p></div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>boundingSphere</code></td><td class="type"><span class="param-type"><a href="BoundingSphere.html">BoundingSphere</a></span></td><td class="description last">要查看的边界球体，以世界坐标表示。</td></tr><tr><td class="name"><code>offset</code></td><td class="type"><span class="param-type"><a href="HeadingPitchRange.html">HeadingPitchRange</a></span></td><td class="description last"><span class="optional">任选</span>在以目标为中心的局部东北向上方向参考系中距目标的偏移。</td></tr></tbody></table><h5>Throws:</h5><ul><li><div class="param-desc"><span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>：在变形时不支持viewBordingSphere.</div></li></ul><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="worldToCameraCoordinates"><a href="#worldToCameraCoordinates" class="doc-link"></a>worldToCameraCoordinates<span class="signature">(笛卡尔，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Cartesian4.html">Cartesian4</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1608">engine/Source/Scene/Camera.js 1608</a></div></h4></div><div class="description">将矢量或点从世界坐标变换到相机的参考帧。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>cartesian</code></td><td class="type"><span class="param-type"><a href="Cartesian4.html">Cartesian4</a></span></td><td class="description last">要变换的矢量或点。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian4.html">Cartesian4</a></span></td><td class="description last"><span class="optional">任选</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">变换后的矢量或点。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="worldToCameraCoordinatesPoint"><a href="#worldToCameraCoordinatesPoint" class="doc-link"></a>worldToCameraCoordinatesPoint<span class="signature">(笛卡尔，<span class="optional">结果</span>)</span>→<span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1629">engine/Source/Scene/Camera.js 1629</a></div></h4></div><div class="description">将点从世界坐标变换到相机的参考系。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>cartesian</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">要转型的重点。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last"><span class="optional">任选</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">转换点。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="worldToCameraCoordinatesVector"><a href="#worldToCameraCoordinatesVector" class="doc-link"></a>worldToCameraCoordinatesVector<span class="signature">(笛卡尔，<span class="optional">结果</span>）</span>→<span class="type-signature returnType"><a href="Cartesian3.html">Cartesian3</a></span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L1650">engine/Source/Scene/Camera.js 1650</a></div></h4></div><div class="description">将向量从世界坐标变换到摄影机的参考帧。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>cartesian</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last">要变换的向量。</td></tr><tr><td class="name"><code>result</code></td><td class="type"><span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span></td><td class="description last"><span class="optional">任选</span>要在其上存储结果的对象。</td></tr></tbody></table><h5>Returns:</h5><div class="param-desc">转化的载体。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id="zoomIn"><a href="#zoomIn" class="doc-link"></a>zoomIn<span class="signature">（<span class="optional">量</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2257">engine/Source/Scene/Camera.js 2257</a></div></h4></div><div class="description">缩放<code>amount</code>沿着摄像机的视图向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>要移动的数量。默认为<code>defaultZoomAmount</code>。</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#zoomOut">Camera#zoomOut</a></li></ul></dl><div class="nameContainer"><h4 class="name" id="zoomOut"><a href="#zoomOut" class="doc-link"></a>zoomOut<span class="signature">(<span class="optional">量</span>)</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L2274">engine/Source/Scene/Camera.js 2274</a></div></h4></div><div class="description">缩放<code>amount</code>沿着相反的方向
摄像机的视图向量。</div><table class="params"><thead><tr><th>Name</th><th>Type</th><th class="last">Description</th></tr></thead><tbody><tr><td class="name"><code>amount</code></td><td class="type"><span class="param-type">数</span></td><td class="description last"><span class="optional">任选</span>要移动的数量。默认为<code>defaultZoomAmount</code>.</td></tr></tbody></table><dl class="details"><h5>See:</h5><ul class="see-list"><li><a href="Camera.html#zoomIn">Camera#zoomIn</a></li></ul></dl><h3 class="subsection-title">Type Definitions</h3><div class="nameContainer"><h4 class="name" id=".FlightCancelledCallback"><a href="#.FlightCancelledCallback" class="doc-link"></a>Cesium.Camera.FlightCancelledCallback<span class="signature">()</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3990">engine/Source/Scene/Camera.js 3990</a></div></h4></div><div class="description">航班取消时将执行的函数。</div><dl class="details"></dl><div class="nameContainer"><h4 class="name" id=".FlightCompleteCallback"><a href="#.FlightCompleteCallback" class="doc-link"></a>Cesium.Camera.FlightCompleteCallback<span class="signature">()</span><div class="source-link rightLinks"><a href="https://github.com/CesiumGS/cesium/blob/1.114/packages/engine/Source/Scene/Camera.js#L3985">engine/Source/Scene/Camera.js 3985</a></div></h4></div><div class="description">飞行完成时将执行的函数。</div><dl class="details"></dl></article></section><div class="help">需要帮忙吗？获得答案的最快方法是从社区和团队那里获得答案<a href="https://community.cesium.com/">Cesium Forum</a>.</div><footer>文档生成者<a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.11</a></footer></div><div class="nav"><div class="menu"><input type="text" class="classFilter" id="ClassFilter" placeholder="Search"><div id="ClassList"><h5>packages/engine</h5><ul><li data-name="环球"><a href="global.html#%25E7%258E%25AF%25E7%2590%2583">环球</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li 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href="PolygonHierarchy.html">PolygonHierarchy</a></li><li data-name="PolygonOutlineGeometry"><a href="PolygonOutlineGeometry.html">PolygonOutlineGeometry</a></li><li data-name="Polyline"><a href="Polyline.html">Polyline</a></li><li data-name="PolylineArrowMaterialProperty"><a href="PolylineArrowMaterialProperty.html">PolylineArrowMaterialProperty</a></li><li data-name="PolylineCollection"><a href="PolylineCollection.html">PolylineCollection</a></li><li data-name="PolylineColorAppearance"><a href="PolylineColorAppearance.html">PolylineColorAppearance</a></li><li data-name="PolylineDashMaterialProperty"><a href="PolylineDashMaterialProperty.html">PolylineDashMaterialProperty</a></li><li data-name="PolylineGeometry"><a href="PolylineGeometry.html">PolylineGeometry</a></li><li data-name="PolylineGeometryUpdater"><a href="PolylineGeometryUpdater.html">PolylineGeometryUpdater</a></li><li data-name="PolylineGlowMaterialProperty"><a href="PolylineGlowMaterialProperty.html">PolylineGlowMaterialProperty</a></li><li data-name="PolylineGraphics"><a href="PolylineGraphics.html">PolylineGraphics</a></li><li data-name="PolylineMaterialAppearance"><a href="PolylineMaterialAppearance.html">PolylineMaterialAppearance</a></li><li data-name="PolylineOutlineMaterialProperty"><a href="PolylineOutlineMaterialProperty.html">PolylineOutlineMaterialProperty</a></li><li data-name="PolylineVisualizer"><a href="PolylineVisualizer.html">PolylineVisualizer</a></li><li data-name="PolylineVolumeGeometry"><a href="PolylineVolumeGeometry.html">PolylineVolumeGeometry</a></li><li data-name="PolylineVolumeGeometryUpdater"><a href="PolylineVolumeGeometryUpdater.html">PolylineVolumeGeometryUpdater</a></li><li data-name="PolylineVolumeGraphics"><a href="PolylineVolumeGraphics.html">PolylineVolumeGraphics</a></li><li data-name="PolylineVolumeOutlineGeometry"><a href="PolylineVolumeOutlineGeometry.html">PolylineVolumeOutlineGeometry</a></li><li data-name="PositionProperty"><a href="PositionProperty.html">PositionProperty</a></li><li data-name="PositionPropertyArray"><a href="PositionPropertyArray.html">PositionPropertyArray</a></li><li data-name="PostProcessStage"><a href="PostProcessStage.html">PostProcessStage</a></li><li data-name="PostProcessStageCollection"><a href="PostProcessStageCollection.html">PostProcessStageCollection</a></li><li data-name="PostProcessStageComposite"><a href="PostProcessStageComposite.html">PostProcessStageComposite</a></li><li data-name="PostProcessStageLibrary"><a href="PostProcessStageLibrary.html">PostProcessStageLibrary</a></li><li data-name="PostProcessStageSampleMode"><a href="global.html#PostProcessStageSampleMode">PostProcessStageSampleMode</a></li><li data-name="preloadAncestors"><a href="global.html#preloadAncestors">preloadAncestors</a></li><li data-name="preloadSiblings"><a href="global.html#preloadSiblings">preloadSiblings</a></li><li data-name="Primitive"><a href="Primitive.html">Primitive</a></li><li data-name="PrimitiveCollection"><a href="PrimitiveCollection.html">PrimitiveCollection</a></li><li data-name="PrimitiveType"><a href="global.html#PrimitiveType">PrimitiveType</a></li><li data-name="Property"><a href="Property.html">Property</a></li><li data-name="PropertyArray"><a href="PropertyArray.html">PropertyArray</a></li><li data-name="PropertyBag"><a href="PropertyBag.html">PropertyBag</a></li><li data-name="Proxy"><a href="Proxy.html">Proxy</a></li><li data-name="QuadraticRealPolynomial"><a href="QuadraticRealPolynomial.html">QuadraticRealPolynomial</a></li><li data-name="QuantizedMeshTerrainData"><a href="QuantizedMeshTerrainData.html">QuantizedMeshTerrainData</a></li><li data-name="QuarticRealPolynomial"><a href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li data-name="Quaternion"><a href="Quaternion.html">Quaternion</a></li><li data-name="QuaternionSpline"><a href="QuaternionSpline.html">QuaternionSpline</a></li><li data-name="queryToObject"><a href="global.html#queryToObject">queryToObject</a></li><li data-name="Queue"><a href="Queue.html">Queue</a></li><li data-name="Ray"><a href="Ray.html">Ray</a></li><li data-name="Rectangle"><a href="Rectangle.html">Rectangle</a></li><li data-name="RectangleGeometry"><a href="RectangleGeometry.html">RectangleGeometry</a></li><li data-name="RectangleGeometryUpdater"><a href="RectangleGeometryUpdater.html">RectangleGeometryUpdater</a></li><li data-name="RectangleGraphics"><a href="RectangleGraphics.html">RectangleGraphics</a></li><li data-name="RectangleOutlineGeometry"><a href="RectangleOutlineGeometry.html">RectangleOutlineGeometry</a></li><li data-name="ReferenceFrame"><a href="global.html#ReferenceFrame">ReferenceFrame</a></li><li data-name="ReferenceProperty"><a href="ReferenceProperty.html">ReferenceProperty</a></li><li data-name="removeExtension"><a href="global.html#removeExtension">removeExtension</a></li><li data-name="Request"><a href="Request.html">Request</a></li><li data-name="RequestErrorEvent"><a href="RequestErrorEvent.html">RequestErrorEvent</a></li><li data-name="RequestScheduler"><a href="RequestScheduler.html">RequestScheduler</a></li><li data-name="RequestState"><a href="global.html#RequestState">RequestState</a></li><li data-name="RequestType"><a href="global.html#RequestType">RequestType</a></li><li data-name="Resource"><a href="Resource.html">Resource</a></li><li data-name="RuntimeError"><a href="RuntimeError.html">RuntimeError</a></li><li data-name="SampledPositionProperty"><a href="SampledPositionProperty.html">SampledPositionProperty</a></li><li data-name="SampledProperty"><a href="SampledProperty.html">SampledProperty</a></li><li data-name="sampleTerrain"><a href="global.html#sampleTerrain">sampleTerrain</a></li><li data-name="sampleTerrainMostDetailed"><a href="global.html#sampleTerrainMostDetailed">sampleTerrainMostDetailed</a></li><li data-name="Scene"><a href="Scene.html">Scene</a></li><li data-name="SceneMode"><a href="global.html#SceneMode">SceneMode</a></li><li data-name="SceneTransforms"><a href="SceneTransforms.html">SceneTransforms</a></li><li data-name="ScreenSpaceCameraController"><a href="ScreenSpaceCameraController.html">ScreenSpaceCameraController</a></li><li data-name="ScreenSpaceEventHandler"><a href="ScreenSpaceEventHandler.html">ScreenSpaceEventHandler</a></li><li data-name="ScreenSpaceEventType"><a href="global.html#ScreenSpaceEventType">ScreenSpaceEventType</a></li><li data-name="SensorVolumePortionToDisplay"><a href="global.html#SensorVolumePortionToDisplay">SensorVolumePortionToDisplay</a></li><li data-name="shaderDefines"><a href="global.html#shaderDefines">shaderDefines</a></li><li data-name="shaderMaximumIntersectionsLength"><a href="global.html#shaderMaximumIntersectionsLength">shaderMaximumIntersectionsLength</a></li><li data-name="shaderUniforms"><a href="global.html#shaderUniforms">shaderUniforms</a></li><li data-name="ShadowMap"><a href="ShadowMap.html">ShadowMap</a></li><li data-name="ShadowMode"><a href="global.html#ShadowMode">ShadowMode</a></li><li data-name="shadows"><a href="global.html#shadows">shadows</a></li><li data-name="show"><a href="global.html#show">show</a></li><li data-name="ShowGeometryInstanceAttribute"><a href="ShowGeometryInstanceAttribute.html">ShowGeometryInstanceAttribute</a></li><li data-name="showGroundAtmosphere"><a href="global.html#showGroundAtmosphere">showGroundAtmosphere</a></li><li data-name="showSkirts"><a href="global.html#showSkirts">showSkirts</a></li><li data-name="showWaterEffect"><a href="global.html#showWaterEffect">showWaterEffect</a></li><li data-name="Simon1994PlanetaryPositions"><a href="Simon1994PlanetaryPositions.html">Simon1994PlanetaryPositions</a></li><li data-name="SimplePolylineGeometry"><a href="SimplePolylineGeometry.html">SimplePolylineGeometry</a></li><li data-name="SingleTileImageryProvider"><a href="SingleTileImageryProvider.html">SingleTileImageryProvider</a></li><li data-name="SkyAtmosphere"><a href="SkyAtmosphere.html">SkyAtmosphere</a></li><li data-name="SkyBox"><a href="SkyBox.html">SkyBox</a></li><li data-name="SphereEmitter"><a href="SphereEmitter.html">SphereEmitter</a></li><li data-name="SphereGeometry"><a href="SphereGeometry.html">SphereGeometry</a></li><li data-name="SphereOutlineGeometry"><a href="SphereOutlineGeometry.html">SphereOutlineGeometry</a></li><li data-name="Spherical"><a href="Spherical.html">Spherical</a></li><li data-name="Spline"><a href="Spline.html">Spline</a></li><li data-name="SplitDirection"><a href="global.html#SplitDirection">SplitDirection</a></li><li data-name="srgbToLinear"><a href="global.html#srgbToLinear">srgbToLinear</a></li><li data-name="StencilFunction"><a href="global.html#StencilFunction">StencilFunction</a></li><li data-name="StencilOperation"><a href="global.html#StencilOperation">StencilOperation</a></li><li data-name="SteppedSpline"><a href="SteppedSpline.html">SteppedSpline</a></li><li data-name="Stereographic"><a href="global.html#Stereographic">Stereographic</a></li><li data-name="StripeMaterialProperty"><a href="StripeMaterialProperty.html">StripeMaterialProperty</a></li><li data-name="StripeOrientation"><a href="global.html#StripeOrientation">StripeOrientation</a></li><li data-name="StyleExpression"><a href="StyleExpression.html">StyleExpression</a></li><li data-name="subdivideArray"><a href="global.html#subdivideArray">subdivideArray</a></li><li data-name="Sun"><a href="Sun.html">Sun</a></li><li data-name="SunLight"><a href="SunLight.html">SunLight</a></li><li data-name="TaskProcessor"><a href="TaskProcessor.html">TaskProcessor</a></li><li data-name="Terrain"><a href="Terrain.html">Terrain</a></li><li data-name="TerrainData"><a href="TerrainData.html">TerrainData</a></li><li data-name="TerrainProvider"><a href="TerrainProvider.html">TerrainProvider</a></li><li data-name="TextureMagnificationFilter"><a href="global.html#TextureMagnificationFilter">TextureMagnificationFilter</a></li><li data-name="TextureMinificationFilter"><a href="global.html#TextureMinificationFilter">TextureMinificationFilter</a></li><li data-name="TextureUniform"><a href="TextureUniform.html">TextureUniform</a></li><li data-name="TileAvailability"><a href="TileAvailability.html">TileAvailability</a></li><li data-name="tileCacheSize"><a href="global.html#tileCacheSize">tileCacheSize</a></li><li data-name="TileCoordinatesImageryProvider"><a href="TileCoordinatesImageryProvider.html">TileCoordinatesImageryProvider</a></li><li data-name="TileDiscardPolicy"><a href="TileDiscardPolicy.html">TileDiscardPolicy</a></li><li data-name="TileMapServiceImageryProvider"><a href="TileMapServiceImageryProvider.html">TileMapServiceImageryProvider</a></li><li data-name="TileProviderError"><a href="TileProviderError.html">TileProviderError</a></li><li data-name="TilingScheme"><a href="TilingScheme.html">TilingScheme</a></li><li data-name="TimeDynamicImagery"><a href="TimeDynamicImagery.html">TimeDynamicImagery</a></li><li data-name="TimeDynamicPointCloud"><a href="TimeDynamicPointCloud.html">TimeDynamicPointCloud</a></li><li data-name="TimeInterval"><a href="TimeInterval.html">TimeInterval</a></li><li data-name="TimeIntervalCollection"><a href="TimeIntervalCollection.html">TimeIntervalCollection</a></li><li data-name="TimeIntervalCollectionPositionProperty"><a href="TimeIntervalCollectionPositionProperty.html">TimeIntervalCollectionPositionProperty</a></li><li data-name="TimeIntervalCollectionProperty"><a href="TimeIntervalCollectionProperty.html">TimeIntervalCollectionProperty</a></li><li data-name="TimeStandard"><a href="global.html#TimeStandard">TimeStandard</a></li><li data-name="Transforms"><a href="Transforms.html">Transforms</a></li><li data-name="TranslationRotationScale"><a href="TranslationRotationScale.html">TranslationRotationScale</a></li><li data-name="TridiagonalSystemSolver"><a href="TridiagonalSystemSolver.html">TridiagonalSystemSolver</a></li><li data-name="TrustedServers"><a href="TrustedServers.html">TrustedServers</a></li><li data-name="UniformSpecifier"><a href="global.html#UniformSpecifier">UniformSpecifier</a></li><li data-name="UniformType"><a href="global.html#UniformType">UniformType</a></li><li data-name="UrlTemplateImageryProvider"><a href="UrlTemplateImageryProvider.html">UrlTemplateImageryProvider</a></li><li data-name="VaryingType"><a href="global.html#VaryingType">VaryingType</a></li><li data-name="VelocityOrientationProperty"><a href="VelocityOrientationProperty.html">VelocityOrientationProperty</a></li><li data-name="VelocityVectorProperty"><a href="VelocityVectorProperty.html">VelocityVectorProperty</a></li><li data-name="VertexFormat"><a href="VertexFormat.html">VertexFormat</a></li><li data-name="vertexShadowDarkness"><a href="global.html#vertexShadowDarkness">vertexShadowDarkness</a></li><li data-name="VerticalOrigin"><a href="global.html#VerticalOrigin">VerticalOrigin</a></li><li data-name="VideoSynchronizer"><a href="VideoSynchronizer.html">VideoSynchronizer</a></li><li data-name="ViewportQuad"><a href="ViewportQuad.html">ViewportQuad</a></li><li data-name="Visibility"><a href="global.html#Visibility">Visibility</a></li><li data-name="Visualizer"><a href="Visualizer.html">Visualizer</a></li><li data-name="VoxelCell"><a href="VoxelCell.html">VoxelCell</a></li><li data-name="VoxelPrimitive"><a href="VoxelPrimitive.html">VoxelPrimitive</a></li><li data-name="VoxelProvider"><a href="VoxelProvider.html">VoxelProvider</a></li><li data-name="VoxelShapeType"><a href="global.html#VoxelShapeType">VoxelShapeType</a></li><li data-name="VRTheWorldTerrainProvider"><a href="VRTheWorldTerrainProvider.html">VRTheWorldTerrainProvider</a></li><li data-name="WallGeometry"><a href="WallGeometry.html">WallGeometry</a></li><li data-name="WallGeometryUpdater"><a href="WallGeometryUpdater.html">WallGeometryUpdater</a></li><li data-name="WallGraphics"><a href="WallGraphics.html">WallGraphics</a></li><li data-name="WallOutlineGeometry"><a href="WallOutlineGeometry.html">WallOutlineGeometry</a></li><li data-name="WebGLConstants"><a href="global.html#WebGLConstants">WebGLConstants</a></li><li data-name="WebGLOptions"><a href="global.html#WebGLOptions">WebGLOptions</a></li><li data-name="WebMapServiceImageryProvider"><a href="WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li data-name="WebMapTileServiceImageryProvider"><a href="WebMapTileServiceImageryProvider.html">WebMapTileServiceImageryProvider</a></li><li data-name="WebMercatorProjection"><a href="WebMercatorProjection.html">WebMercatorProjection</a></li><li data-name="WebMercatorTilingScheme"><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li><li data-name="WindingOrder"><a href="global.html#WindingOrder">WindingOrder</a></li><li data-name="writeTextToCanvas"><a href="global.html#writeTextToCanvas">writeTextToCanvas</a></li></ul><h5>packages/widgets</h5><ul><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Cesium3DTilesInspector"><a href="Cesium3DTilesInspector.html">Cesium3DTilesInspector</a></li><li data-name="Cesium3DTilesInspectorViewModel"><a 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href="Viewer.html">Viewer</a></li><li data-name="viewerCesium3DTilesInspectorMixin"><a href="global.html#viewerCesium3DTilesInspectorMixin">viewerCesium3DTilesInspectorMixin</a></li><li data-name="viewerCesiumInspectorMixin"><a href="global.html#viewerCesiumInspectorMixin">viewerCesiumInspectorMixin</a></li><li data-name="viewerDragDropMixin"><a href="global.html#viewerDragDropMixin">viewerDragDropMixin</a></li><li data-name="viewerPerformanceWatchdogMixin"><a href="global.html#viewerPerformanceWatchdogMixin">viewerPerformanceWatchdogMixin</a></li><li data-name="viewerVoxelInspectorMixin"><a href="global.html#viewerVoxelInspectorMixin">viewerVoxelInspectorMixin</a></li><li data-name="VoxelInspector"><a href="VoxelInspector.html">VoxelInspector</a></li><li data-name="VoxelInspectorViewModel"><a href="VoxelInspectorViewModel.html">VoxelInspectorViewModel</a></li><li data-name="VRButton"><a href="VRButton.html">VRButton</a></li><li data-name="VRButtonViewModel"><a 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